AI Insights · Timothy · July 2022
Top 5 Educational Games on Unified Platform in Australia Q2 2022
In Q2 2022, the top educational games in Australia showed varied trends in downloads, revenue, and active users, with 'Reading Eggs - Learn to Read' leading in revenue.
In the second quarter of 2022, the top educational games on a unified platform in Australia demonstrated notable performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of these applications' market dynamics.
Reading Eggs - Learn to Read from Blake eLearning experienced a consistent increase in weekly revenue, peaking at approximately $98.5K in the last week of June. Weekly downloads fluctuated, with a high of around 6.7K at the end of March and a low in mid-April. The app's weekly active users saw a gradual decline from 50.3K in late March to 42.7K by the end of June.
Kiddopia - Kids Learning Games by Kiddopia, Inc. had steady weekly revenue, reaching around $12.2K in early April and ending the quarter at approximately $11.8K. Downloads varied, with a notable peak of about 1.9K in the last week of June. Active users showed resilience, starting at 26.8K in late March and ending at 26.9K in June.
Lingokids - Play and Learn from Monkimun Inc saw its weekly revenue fluctuate, peaking at approximately $13.5K in early April and closing the quarter at around $10.5K. Downloads were relatively stable, with a slight peak of 2.3K in late March. Active users remained steady, hovering around 7.7K at the start and ending at a similar level in June.
ABCmouse: Reading & Math Games by Age of Learning, Inc. had its weekly revenue peak at approximately $6.7K in early April, then experienced a decline, ending June at around $4.5K. Downloads saw a high of about 3.3K in early May, but dropped significantly towards the end of the quarter. Active users started at 11.1K in late March, peaking at 14.2K in early April, and tapering off to 8.9K by the end of June.
TinyTap: Kids' Learning Games from TinyTap Ltd. showed varied weekly revenue, with a peak of around $7K in the third week of June. Downloads increased significantly towards the end of the quarter, peaking at about 1.5K in mid-June. Active users saw growth, starting at 11.7K in late May and reaching approximately 13.7K by mid-June, before settling at 12.5K by the end of the quarter.
For more detailed insights, visit Sensor Tower.